If there is no opposing disc in play, you may carom your own discs towards the center hole. If a valid shot is not made then the shooter’s disc and all the other discs of the same color that were struck, including any 20’s, shall be removed from play. You may look up the required rules when the event occurs during the game.Ĭarom or indirect strikes: If any opposing discs are in play, but the player can not (or do not want to) hit an opposing disc directly, he/she may strike an own disc to the opposing disc to achieve a valid shot (carom). The following rules are for special cases occuring more rarely. Also every 20 shot is counted separately after avery round (for more details visit 8. In case of a tie both parties receive 1 point. When scoring on a championship the player/team with higher points receive 2 points and the losing player/team receives 0 points. Simple scoring means the scores are recorded per player/team and no substraction occurs. In case of a tie both parties get 0 points. The commonly used differential scoring means that the score of the losing player/team is subtracted from the winnig score and the result is recorded for the winner. Use a piece of paper and pen to esier follow up. The result of a round should be added to the scores of the previous rounds. To win the game a player/team must collect at least 100 points in one or more rounds. Traditional scoring (differential and simple): Of course discs touching the shooting line after the last shot must also be counted 0 points. Any discs touching a separating line of a circle is counted at the value of the lesser cirlce. All discs in the ditch are worth 0 points. Discs within the bumpers line are worth 15, 10 outside the bumpers and 5 in the outer scoring ring (see image 5). Every disc can only be counted once.Įach disc in the 20-bowl is worth 20 points.
A player/team counts every disc within the shooting line adding any discs in the 20-bowl. Scoring takes place after players have shot all their discs.
Any discs that once left the playing area stay out of the game until its end. One round lasts until both players run out of their 12 discs. Only discs that stop touching the shooting line are deemed out of play and must be removed to the ditch. by first hitting a bumper or any other disc) by bumping an own disc to the opposing disc (for carom rules see chapter 8).Īfter collision of at least two opposing discs, they can finish their movements anywhere within the playing area. Striking can also be made indirectly (e.g. If the shooter fails to hit any opposing discs, shooting disc must be removed to the ditch, furthermore every discs of the shooter involved in the shot must also be removed from the playing area (including any discs that have fallen into the center hole). If the opponent has one or more discs in play the next player MUST shoot his/her disc to strike at least one of the opposing discs with any of his/her own discs (see image 4). Players count their points at the end of each round (as detailed in chapter 7). The shooting line is also the border of the playing area (see image 1). Discs leaving the playing area are worth 0 point. A disc falling into the center hole is worth immediately 20 points to its player. The most outer circle is the shooting line.ĭiscs landing within the scoring circles are worth 15, 10 and 5 points moving out from inside. Players can only shoot discs from their quadrant. The most outer scoring filed is divided into four quadrants. There are 8 bumpers around the most inner circle to make it more difficult to flick the discs in the center hole. The playing area is divided into 3 scoring fields by concentric circles with increasing values towards the center. Players flick small wooden discs on the playing surface into valuable positions.
The standard Crokinole board is a 66 cm (26”) diameter wooden board with a shallow hole in the center. Also there are rules for 3-player mode (for 3-player game see chapter 9). Cooperative 4-player-mode is also very popular when two 2-player teams face each other. Commonly Crokinole is played by 2 players.